Some of the work I did for Rumbleverse season 2.
In-Game pictures shows also other work done by IG Environment artists: Jesús Díaz, Tom Angus, Joe Grant, Vladyslav Zadniprovxkyi, Wyatt Zynk, Ryan Sanderson, Miguel Espinoza, Dan Nelson & OF3D.
Sea caves ruins. Created the Columns, trims, arch assets, rocks, Ivy vines, and did the final polish passes (moss pass, decoration). Landscape textures (grass, sand) made by Joe Grant.
Some of the rocks sculpt for the Volcano and Sea Caves.
Sea Caves - In-game view.
Old Docks. Created the big crane, tugboat, large rocks, shacks, and all the wood assets. Did also the final polish passes (moss, deco pass).
Old Docks
Shark. Created the mesh, textures, and materials.
Tugboat: created meshes, textures, and materials. Reused one-floor texture created by Miguel Espinoza and the tires.
Some of the props sculpt created for the Sea Caves.
Some of the tiling Materials I created for season 2.
Created Small Icecreams and Cola patterns. Did a final color pass on the big Ice Cream and a set dressing pass on the marina.
Created the volcano rocks and did a set dressing pass.
Coastal City. Worked with Jesús Díaz on this area. Did a set dressing pass and created the modular assets for some of the buildings, hanging Ivy vines, etc.