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Rumbleverse Environment Art

Involved in this project since its initial phase, was responsible for early phases of level layout exploration, lighting, and UE4 map levels setup. Then most of my work consisted of modular building construction, props, tiling textures, collisions, bug fixing, decoration, and final environment polish phases. Had the chance to work also on some of the items: chickens and some shakes! The in-game images show work from other IG Environment artists (Jesús Díaz, Tom Angus, Joe Grant, Wyatt Zynk, Ryan Sanderson, Vladyslav Zadniprovxkyi, Emilio Escamilla, Miguel Espinoza, Matt Young, Nathanael Gulbranson, Chris Vazquez) and OF3D.
Kudos to the entire team for all the hard work!